

Pit lane · hero
Red accentThe design system garage assembles three outputs that roll out as a site, a video and an app.
Round 2 locks a technical isometric direction with a motorsport world. Round 1's eight style tests sit below for reference. Toggle light and dark to judge both modes.
Precise 30° isometric dioramas inspired by Robinhood's future city system, rebuilt as a motorsport world: pit lanes, control towers, livery shops. Chrome and graphite with one neon per scene. Light mode exists for the two hero scenes.


The design system garage assembles three outputs that roll out as a site, a video and an app.


Race control feeds every pit garage: agents reading one system.

A car on the lift, edited live by a robotic arm and floating code panels.

The car body takes its livery from the swatch wall and type boards.

An inspection gate scans the car against the brand.

Parts sorted into token drawers.

One cabinet wired to every garage.

Lights out: three outputs launch.
Inspiration came from three families: abstract geometric work like Stripe, Linear and Vercel, 3D and isometric SaaS art, and motorsport print with speed lines, halftone and duotone.


Glossy spot renders that match the site icons and headlines. Most on brand, highest production cost.


Thin monoline wireframes and glowing nodes. Precise and calm, great for docs and code topics.


Flat vector with bold diagonal speed lines, stripes and checker. Loud, graphic, very racing.


Duotone with slanted line halftone and print grain. Editorial, with a magazine feel.


Translucent layered panels with neon glow behind. Pairs with the new glass components.


No objects, just ribbons of light and gradients. Premium and flexible behind any copy.


A tiny pit crew building the outputs. The most storytelling, friendly but still premium.
Retro racing game sprites and an 8 bit HUD. Playful, nostalgic and techy.